This process would occasionally go on for as long as 30 minutes. Even the most Force-proficient being will have trouble. Speaking of the Force, each Jedi's use of it seems extremely limited. Aside from the Force push, the Jedi mind trick, the double jump and the ability to wield a lightsaber, you wouldn't know that Qui-Gon and Obi-Wan are any more powerful than Captain Panaka and Queen Amidala.
Apparently, Obi-Wan doesn't even have the power to make himself a trail through Naboo's forest to ease his following of Jar Jar Binks. And those jumps sure would have been a lot less frustrating if they had the power to leap as high as Obi-Wan did in the movie.
Besides the frustrating leaps, many stages are not without other weaknesses in overall gameplay. One of the most common has to do with perspective, which often allows bad guys to attack from offscreen or at times when you can't even see yourself! And then there's the companion factor. Occasionally, someone will tag along with you, often acting non-sensibly.
Can anyone tell me how someone smart enough to be elected queen at the age of 14 could possibly be stupid enough to proceed in front of her Jedi escort into a brigade of trigger-happy Battle Droids? On top of that, she seems content to stand in the middle of the street and get drilled with laserfire the entire time. However, she does often manage to survive since the point blank shots usually just 'graze her shoulder.
While generally helpful, he seemed obsessed with running straight into a wall when I needed him most! I'd do whatever I could to make him budge but nothing was going to stop him from making his way through that solid marble.
My final gripe is with what the game lacks. There was great potential for a more varied style of gameplay with events that were often represented through FMV cut-scenes beautiful as they may have been.
Extra stages could have easily been based upon the swim down to Otoh Gunga, the trip through the planet core in a bongo, the Podrace, and escaping the blockade of Naboo in that sleek chrome ship. Wouldn't a stage featuring R2-D2's ship-fixing escapade have been great?! The final battle between the Gungan and Droid armies is briefly mentioned, unlike the space battle which isn't even alluded to! Do you think it's any coincidence that LucasArts released Racer and codes to play as a Naboo Fighter in Rogue Squadron at about the same time?
Funny that you should have to buy those if you want to indulge in some of the aspects missing from The Phantom Menace. Though the game's faults abound, I couldn't begin to count the number of times I exclaimed, 'This is SO cool!
What it all comes down to is that the Force is with The Phantom Menace -- but only as much as it is with the Jedi in the game. Graphics: The FMV scenes and the the few moments of close-up action are spectacular love that view from behind a cannon!
Enjoyment: There's nothing more fun than destroying Battle Droid after Battle Droid with your lightsaber If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it. When you start the level go to the left. There you will find three men who will start shooting at you. Kill them. When done killing them, go to the left through a cave. In the cave you will find a Sandcrawler.
Kill the Sand People. Through a door to the right, it will look like a gate. Open it. In it is a blaster with rounds, and a R2 unit. It will lead you out of the Sand Crawler. Protect it with your life and it will lead you to 5 Flash Grenades. The easy way to beat Darth Maul the first time on tatooine is if you have aloaded blaster to start shottng at him while slowly retreating he willeventually give up and runFollow him to the ship and repeat the above steps until the ship lifts off.
When you are fighting Darth Maul during the final battle, there is a panel on one of the side walls that doesn't match the pattern of the other ones.
Go up to it and press the spacebar and there is a full health power-up available on both sides of the bridge. The game has easy controls and is meant for the amateurs as well as the seasoned gamers. As the game proceeds, the gamer would get to use a wide assortment of grenades, rocket launcher and blasters apart from the Force and the lightsaber.
The game suffers from minor jolts but then almost all games suffer with the same problem. The game levels have been well designed and these make action sequences a treat for all. The Star Wars: Episode 1: The Phantom Menace could have been much better, but the game has enough potential even in its present form. It may not be the best Star Wars game around, but it is surely one of the top few.
0コメント